A downloadable game for Windows and Linux

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Flyre is a 2d pixel art shoot-em-up, where you improve through a skill tree !

It was made in under one week for the Pygame Community Easter jam, but the development will continue, however at a slower pace.

Any feedback in the comments would be very appreciated, especially criticism about what could be improved ! Feel free to post your high scores in the comments to see who is the best of all of us !


Most of the game was made by me, but I used some incredible assets from other people.

  • Sprites:
  • Sounds:
    • The music was made by @Ploruto from the pygame
    • The sound effects were hand picked from either Interface bleebs or Futuristic SFX. Both are great resources if you want to easily add sound effects to your game.
  • Fonts:
    • The two fonts in use are the famous Pixel Millennium and cool looking the Wellbutrin font.

Everything that isn't mentioned here was made by me and during the time of thee jam. Therefore my game jam entry shall not be graded for it audio (or the credits should go to @Ploruto), but shall be graded for the graphics, while ignoring the planets. I hope the judges can make sense of this.

Enjoy !

StatusIn development
PlatformsWindows, Linux
Rated 4.5 out of 5 stars
(6 total ratings)
GenreShooter, Action
Made withAseprite, pygame
Tags2D, Pixel Art, pygame, python, Shoot 'Em Up, skilltree, Space, spaceships
Code licenseMIT License
Average sessionAbout a half-hour
InputsKeyboard, Xbox controller, Gamepad (any), Joystick, Joy-Con


Download NowName your own price

Click download now to get access to the following files:

Source code 17 MB
Linux executable 33 MB
Windows exectuable 27 MB


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This is really fun. I like the skill tree concept. The art is just amazing and the sound effects and music is just out of this world. Great game and keep up the good work.

Thank you! This is very heart warming 🥰


No problem man. You genuinely made one of the best 2D Shooters I've seen since I've been on Itch

Man, this game is great! The ship movement feels soooo smooth, the pixel art looks great,the ui is nice, and the skills tree looks nice and is perfectly functional. However, I feel like the game's difficulty curve is a little to steep (I had a harder time surviving the first simple shooters than the bombs and laser in the leverls afterwards), maybe introduce an even weaker version of the shooters to get newbies used to the controls and flow of the game, before absolutely destroying them. Also, the bombs that are dropped by one of the enemies lack visual feedback, maybe add a timer around them, or explosion particles, I don't really know what made me die this way.

Thank you so much for your kind words and great feedback! <3

It's very hard to calibrate the difficulty of the first levels without looking at people play the game for the first time, since when I make them I'm already very used to the controls, and know what I'm supposed to do... I'll keep that in mind for future games: either make the start very easy, or get human feedback on it.

I don't know what kind of bombs you are referring to, all of them have feedback and particles. Though the bomber might be a bit misleading because the bombs explode when the red circle disappears, which you might pay less attention to since there are many things going on.

I'm glad you enjoyed it!

yeah, the red circle is what made me confused, I interpreted it as a warning; "watch out, you'll be dead in a second if you stay in here", but it's actually "you're immediately dead if you touch this right now"

Whenever I try to run source code, game crashes with error:

Traceback (most recent call last):

  File "/home/gemius/Downloads/Flyre/flyre.py", line 5, in <module>

    App(LoadingState, IntegerScaleScreen(SIZE)).run()

  File "/home/gemius/Downloads/Flyre/src/engine/app.py", line 57, in run

    self.state = self.state.next_state

  File "/home/gemius/Downloads/Flyre/src/engine/state_machine.py", line 274, in state


  File "/home/gemius/Downloads/Flyre/src/engine/state_machine.py", line 92, in on_resume

    pygame.mixer.music.load(MUSIC / self.BG_MUSIC)

pygame.error: Unrecognized audio format

Python: 3.9.4

pygame: 2.0.1

SDL: 2.0.14

Operating system: ubuntu

Solved by upgrading pygame to 2.1.2

I'm glad you managed to fix it! Enjoy the game ;)

The game is great, but surprisingly thing that stands out the most are planets in the background. How did you do that?

I found out: it is just animated sprite, but the animation is that good, that I fought it was procedural generated - still great game.

Actually, it is procedurally generated, but not by me. Check out this incredible generator: https://deep-fold.itch.io/pixel-planet-generator

I think you might be missing a dataclasses file in your source code, that's the error its giving

(1 edit)

Thanks for trying the game!

The dataclasses module is part of the standard library in python 3.7 and above. I do not think that the game can run with lower version of Python, but you can try to install it with pip install dataclasses. Otherwise, you can download and run the executable directly, it should work out of the box.

Nice game! Like the graphics too!